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.dev.vars.example Normal file
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# Copy to `.dev.vars` for local `wrangler dev`, and set the same values in
# production with `wrangler secret put <NAME>`.
# Bot token — powers presence (gateway) and basic profile (/users/:id).
# Discord Dev Portal > your app > Bot > Reset Token.
DISCORD_BOT_TOKEN=
# OPTIONAL user token — only used to read the RICH profile endpoint
# (Nitro/boost/quest/orb/gifting badges, connected accounts, bio, pronouns).
# WARNING: using a user token is self-botting and against Discord's ToS;
# it can get the account banned. Leave blank to run bot-token-only.
DISCORD_USER_TOKEN=

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node_modules/
.wrangler/
dist/
.dev.vars
*.log
.DS_Store

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README.md Normal file
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# dough-restful
A combined Discord **presence** (Lanyard-style) and **profile/badges** (dstn.to-style) API on a **single Cloudflare Worker + Durable Object**, powered by **one Discord bot**. It exposes a REST endpoint and a Lanyard-compatible WebSocket, returning a single unified JSON shape.
## Setup
### 1. Create the bot
1. https://discord.com/developers/applications → **New Application****Bot**.
2. **Reset Token**, copy it (this is `DISCORD_BOT_TOKEN`).
3. Under **Privileged Gateway Intents**, enable **PRESENCE INTENT** and **SERVER MEMBERS INTENT**.
4. Invite the bot to a server that contains the people you want to track (OAuth2 URL generator → scope `bot`). Presence is only visible for users sharing a server with the bot — same model as Lanyard.
### 2. Configure Cloudflare
```bash
pnpm install
# KV namespace for profile cache — paste the printed id into wrangler.jsonc
pnpx wrangler kv namespace create PROFILE_CACHE
# Secrets
pnpx wrangler secret put DISCORD_BOT_TOKEN
# Optional, ToS risk — only if you want the rich badges:
pnpx wrangler secret put DISCORD_USER_TOKEN
```
Optionally set `TRACKED_GUILD_IDS` in `wrangler.jsonc` (comma-separated) to limit monitoring to specific servers; empty = every guild the bot can see.
### 3. Run / deploy
```bash
# Local: copy .dev.vars.example -> .dev.vars and fill in tokens
pnpx wrangler dev
# Production
pnpx wrangler deploy
```

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package.json Normal file
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{
"name": "dough-restful",
"version": "0.1.0",
"private": true,
"description": "Combined Discord presence (Lanyard-style) + profile/badges (dstn.to-style) API on a single Cloudflare Worker + Durable Object, backed by one Discord bot.",
"type": "module",
"scripts": {
"dev": "wrangler dev",
"deploy": "wrangler deploy",
"typecheck": "tsc --noEmit",
"tail": "wrangler tail"
},
"devDependencies": {
"@cloudflare/workers-types": "^4.20240909.0",
"typescript": "^5.5.4",
"wrangler": "^3.78.0"
}
}

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rollup-pluginutils: 2.8.2
rollup-plugin-node-polyfills@0.2.1:
dependencies:
rollup-plugin-inject: 3.0.2
rollup-pluginutils@2.8.2:
dependencies:
estree-walker: 0.6.1
semver@7.8.4:
optional: true
sharp@0.33.5:
dependencies:
color: 4.2.3
detect-libc: 2.1.2
semver: 7.8.4
optionalDependencies:
'@img/sharp-darwin-arm64': 0.33.5
'@img/sharp-darwin-x64': 0.33.5
'@img/sharp-libvips-darwin-arm64': 1.0.4
'@img/sharp-libvips-darwin-x64': 1.0.4
'@img/sharp-libvips-linux-arm': 1.0.5
'@img/sharp-libvips-linux-arm64': 1.0.4
'@img/sharp-libvips-linux-s390x': 1.0.4
'@img/sharp-libvips-linux-x64': 1.0.4
'@img/sharp-libvips-linuxmusl-arm64': 1.0.4
'@img/sharp-libvips-linuxmusl-x64': 1.0.4
'@img/sharp-linux-arm': 0.33.5
'@img/sharp-linux-arm64': 0.33.5
'@img/sharp-linux-s390x': 0.33.5
'@img/sharp-linux-x64': 0.33.5
'@img/sharp-linuxmusl-arm64': 0.33.5
'@img/sharp-linuxmusl-x64': 0.33.5
'@img/sharp-wasm32': 0.33.5
'@img/sharp-win32-ia32': 0.33.5
'@img/sharp-win32-x64': 0.33.5
optional: true
simple-swizzle@0.2.4:
dependencies:
is-arrayish: 0.3.4
optional: true
source-map@0.6.1: {}
sourcemap-codec@1.4.8: {}
stacktracey@2.2.0:
dependencies:
as-table: 1.0.55
get-source: 2.0.12
stoppable@1.1.0: {}
tslib@2.8.1:
optional: true
typescript@5.9.3: {}
ufo@1.6.4: {}
undici@5.29.0:
dependencies:
'@fastify/busboy': 2.1.1
unenv@2.0.0-rc.14:
dependencies:
defu: 6.1.7
exsolve: 1.0.8
ohash: 2.0.11
pathe: 2.0.3
ufo: 1.6.4
workerd@1.20250718.0:
optionalDependencies:
'@cloudflare/workerd-darwin-64': 1.20250718.0
'@cloudflare/workerd-darwin-arm64': 1.20250718.0
'@cloudflare/workerd-linux-64': 1.20250718.0
'@cloudflare/workerd-linux-arm64': 1.20250718.0
'@cloudflare/workerd-windows-64': 1.20250718.0
wrangler@3.114.17(@cloudflare/workers-types@4.20260617.1):
dependencies:
'@cloudflare/kv-asset-handler': 0.3.4
'@cloudflare/unenv-preset': 2.0.2(unenv@2.0.0-rc.14)(workerd@1.20250718.0)
'@esbuild-plugins/node-globals-polyfill': 0.2.3(esbuild@0.17.19)
'@esbuild-plugins/node-modules-polyfill': 0.2.2(esbuild@0.17.19)
blake3-wasm: 2.1.5
esbuild: 0.17.19
miniflare: 3.20250718.3
path-to-regexp: 6.3.0
unenv: 2.0.0-rc.14
workerd: 1.20250718.0
optionalDependencies:
'@cloudflare/workers-types': 4.20260617.1
fsevents: 2.3.3
sharp: 0.33.5
transitivePeerDependencies:
- bufferutil
- utf-8-validate
ws@8.18.0: {}
youch@3.3.4:
dependencies:
cookie: 0.7.2
mustache: 4.2.0
stacktracey: 2.2.0
zod@3.22.3: {}

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allowBuilds:
esbuild: true
sharp: true
workerd: true

78
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/* =====================================================================
* discord/constants.ts gateway opcodes, intents, badge table, CDN.
* ===================================================================== */
export const CDN = "https://cdn.discordapp.com";
/** Gateway opcodes (Discord v10). */
export const Op = {
Dispatch: 0,
Heartbeat: 1,
Identify: 2,
PresenceUpdate: 3,
Resume: 6,
Reconnect: 7,
InvalidSession: 9,
Hello: 10,
HeartbeatAck: 11,
} as const;
/**
* GUILDS (1<<0) | GUILD_MEMBERS (1<<1) | GUILD_PRESENCES (1<<8).
* GUILD_MEMBERS and GUILD_PRESENCES are privileged enable them in the
* Discord Developer Portal under Bot > Privileged Gateway Intents.
*/
export const INTENTS = (1 << 0) | (1 << 1) | (1 << 8); // 259
/** Classic public-flag badges: [bit, id, description, badge-icons hash]. */
export const FLAG_BADGES: ReadonlyArray<[number, string, string, string]> = [
[1 << 0, "staff", "Discord Staff", "5e74e9b61934fc1f67c65515d1f7e60d"],
[1 << 1, "partner", "Partnered Server Owner", "3f9748e53446a137a052f3454e2de41e"],
[1 << 2, "hypesquad", "HypeSquad Events", "bf01d1073931f921909045f3a39fd264"],
[1 << 3, "bug_hunter_level_1", "Bug Hunter", "2717692c7dca7289b35297368a940dd0"],
[1 << 6, "hypesquad_house_1", "HypeSquad Bravery", "8a88d63823d8a71cd5e390baa45efa02"],
[1 << 7, "hypesquad_house_2", "HypeSquad Brilliance", "011940fd013da3f7fb926e4a1cd2e618"],
[1 << 8, "hypesquad_house_3", "HypeSquad Balance", "3aa41de486fa12454c3761e8e223442e"],
[1 << 9, "premium_early_supporter", "Early Supporter", "7060786766c9c840eb3019e725d2b358"],
[1 << 14, "bug_hunter_level_2", "Bug Hunter Gold", "848f79194d4be5ff5f81505cbd0ce1e6"],
[1 << 17, "verified_developer", "Early Verified Bot Developer", "6df5892e0f35b051f8b61eace34f4967"],
[1 << 18, "certified_moderator", "Moderator Programs Alumni", "fee1624003e2fee35cb398e125dc479b"],
[1 << 22, "active_developer", "Active Developer", "6bdc42827a38498929a4920da12695d9"],
];
export function isAnimated(hash: string | null | undefined): boolean {
return typeof hash === "string" && hash.startsWith("a_");
}
export function avatarUrl(id: string, hash: string | null, size = 256): string {
if (!hash) {
// default avatar bucket from the (new) id-based algorithm
const idx = Number((BigInt(id) >> 22n) % 6n);
return `${CDN}/embed/avatars/${idx}.png`;
}
const ext = isAnimated(hash) ? "gif" : "png";
return `${CDN}/avatars/${id}/${hash}.${ext}?size=${size}`;
}
export function bannerUrl(id: string, hash: string | null, size = 600): string | null {
if (!hash) return null;
const ext = isAnimated(hash) ? "gif" : "png";
return `${CDN}/banners/${id}/${hash}.${ext}?size=${size}`;
}
export function decorationUrl(asset: string): string {
// Decorations are animated APNG served at .png — do NOT add ?size or proxy.
return `${CDN}/avatar-decoration-presets/${asset}.png`;
}
export function badgeIconUrl(hash: string): string {
return `${CDN}/badge-icons/${hash}.png`;
}
export function clanBadgeUrl(guildId: string, badge: string): string {
return `${CDN}/guild-tag-badges/${guildId}/${badge}.png?size=24`;
}
export function emojiUrl(id: string, animated: boolean): string {
return `${CDN}/emojis/${id}.${animated ? "gif" : "png"}?size=32`;
}

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/* =====================================================================
* discord/rest.ts thin Discord REST client.
*
* Two callers:
* fetchBotUser() bot token, /users/:id (basic, always safe)
* fetchUserProfile() user token, /users/:id/profile (rich, ToS risk)
* ===================================================================== */
import type { Env } from "../types";
function apiBase(env: Env): string {
const v = env.DISCORD_API_VERSION || "10";
return `https://discord.com/api/v${v}`;
}
export interface RawDiscordUser {
id: string;
username: string;
global_name?: string | null;
display_name?: string | null;
avatar: string | null;
banner?: string | null;
accent_color?: number | null;
public_flags?: number;
flags?: number;
avatar_decoration_data?: { asset: string; sku_id?: string | null } | null;
primary_guild?: {
identity_guild_id?: string | null;
identity_enabled?: boolean | null;
tag?: string | null;
badge?: string | null;
} | null;
collectibles?: Record<string, unknown> | null;
discriminator?: string;
}
export interface RawProfileBadge {
id: string;
description: string;
icon: string;
link?: string;
}
export interface RawProfileResponse {
user?: RawDiscordUser & { bio?: string };
user_profile?: { bio?: string; pronouns?: string; accent_color?: number | null };
badges?: RawProfileBadge[];
connected_accounts?: Array<{ type: string; id: string; name: string; verified: boolean }>;
premium_type?: number;
premium_since?: string | null;
premium_guild_since?: string | null;
}
/** Basic user via bot token. Returns null on 404 / failure. */
export async function fetchBotUser(env: Env, id: string): Promise<RawDiscordUser | null> {
const res = await fetch(`${apiBase(env)}/users/${id}`, {
headers: { Authorization: `Bot ${env.DISCORD_BOT_TOKEN}` },
});
if (!res.ok) return null;
return (await res.json()) as RawDiscordUser;
}
/**
* Rich profile via USER token (self-bot ToS risk). Returns null if no user
* token is configured or the request fails, so callers degrade gracefully.
*/
export async function fetchUserProfile(env: Env, id: string): Promise<RawProfileResponse | null> {
if (!env.DISCORD_USER_TOKEN) return null;
const url =
`${apiBase(env)}/users/${id}/profile` +
`?with_mutual_guilds=false&with_mutual_friends=false`;
const res = await fetch(url, {
headers: { Authorization: env.DISCORD_USER_TOKEN },
});
if (!res.ok) return null;
return (await res.json()) as RawProfileResponse;
}

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/* =====================================================================
* gateway.ts GatewayManager Durable Object.
*
* A single DO instance:
* holds ONE Discord gateway WebSocket (identify / heartbeat / resume),
* ingests presences from READY/GUILD_CREATE/PRESENCE_UPDATE,
* keeps an in-memory userId -> UnifiedPresence map,
* accepts browser WebSockets and speaks the Lanyard socket protocol
* (op1 Hello, op2 Initialize, op3 Heartbeat, op0 INIT_STATE/PRESENCE_UPDATE),
* broadcasts PRESENCE_UPDATE to subscribed clients.
*
* State is in-memory: if the DO is evicted the gateway reconnects (via cron
* or alarm) and GUILD_CREATE repopulates presences within a second or two.
* ===================================================================== */
import type { Env, UnifiedPresence } from "./types";
import { INTENTS, Op } from "./discord/constants";
import { buildPresence, offlinePresence, type RawPresence } from "./presence";
const CLIENT_HEARTBEAT_INTERVAL = 30_000;
interface ClientSub {
all: boolean;
ids: Set<string>;
}
export class GatewayManager implements DurableObject {
private state: DurableObjectState;
private env: Env;
private discord: WebSocket | null = null;
private connecting = false;
private seq: number | null = null;
private sessionId: string | null = null;
private resumeUrl: string | null = null;
private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
private heartbeatAcked = true;
private reconnectAttempts = 0;
private presences = new Map<string, UnifiedPresence>();
private clients = new Map<WebSocket, ClientSub>();
private dispatchSeq = 0;
constructor(state: DurableObjectState, env: Env) {
this.state = state;
this.env = env;
}
// ---- HTTP surface (called by the Worker) -----------------------------
async fetch(req: Request): Promise<Response> {
const url = new URL(req.url);
if (url.pathname === "/ws") {
return this.handleClientUpgrade(req);
}
// Ensure the gateway is connected (cron / on-demand).
await this.ensureConnected();
await this.ensureAlarm();
if (url.pathname === "/connect") {
return Response.json({ connected: !!this.discord, tracked: this.presences.size });
}
if (url.pathname === "/presences") {
return Response.json(Object.fromEntries(this.presences));
}
if (url.pathname.startsWith("/presence/")) {
const id = url.pathname.slice("/presence/".length);
const p = this.presences.get(id);
return Response.json({ monitored: !!p, presence: p ?? null });
}
return new Response("not found", { status: 404 });
}
// The alarm is a keepalive backstop in case cron is delayed.
async alarm(): Promise<void> {
await this.ensureConnected();
await this.ensureAlarm();
}
private async ensureAlarm(): Promise<void> {
const existing = await this.state.storage.getAlarm();
if (existing == null) {
await this.state.storage.setAlarm(Date.now() + 45_000);
}
}
// ---- Discord gateway connection --------------------------------------
private async ensureConnected(): Promise<void> {
if (this.discord || this.connecting) return;
this.connecting = true;
try {
const base = this.resumeUrl ?? "https://gateway.discord.gg";
const wsUrl = base.replace(/^wss:\/\//, "https://") + "/?v=10&encoding=json";
const resp = await fetch(wsUrl, { headers: { Upgrade: "websocket" } });
const ws = resp.webSocket;
if (!ws) throw new Error(`no webSocket on gateway response (status ${resp.status})`);
ws.accept();
this.discord = ws;
this.heartbeatAcked = true;
ws.addEventListener("message", (e) => this.onDiscordMessage(e));
ws.addEventListener("close", (e) => this.onDiscordClose(e.code, e.reason));
ws.addEventListener("error", () => this.onDiscordClose(1006, "error"));
} catch (err) {
this.scheduleReconnect();
} finally {
this.connecting = false;
}
}
private onDiscordMessage(e: MessageEvent): void {
let msg: any;
try {
msg = JSON.parse(typeof e.data === "string" ? e.data : new TextDecoder().decode(e.data as ArrayBuffer));
} catch {
return;
}
if (typeof msg.s === "number") this.seq = msg.s;
switch (msg.op) {
case Op.Hello:
this.startHeartbeat(msg.d.heartbeat_interval);
if (this.sessionId && this.seq != null) this.sendResume();
else this.sendIdentify();
break;
case Op.Heartbeat:
this.sendHeartbeat();
break;
case Op.HeartbeatAck:
this.heartbeatAcked = true;
break;
case Op.Reconnect:
this.reconnect(true);
break;
case Op.InvalidSession:
// d === true means the session is resumable.
this.sessionId = msg.d === true ? this.sessionId : null;
this.seq = msg.d === true ? this.seq : null;
setTimeout(() => this.reconnect(msg.d === true), 1500 + Math.random() * 3500);
break;
case Op.Dispatch:
this.onDispatch(msg.t, msg.d);
break;
}
}
private onDispatch(t: string, d: any): void {
switch (t) {
case "READY":
this.sessionId = d.session_id ?? null;
this.resumeUrl = d.resume_gateway_url ?? null;
this.reconnectAttempts = 0;
break;
case "RESUMED":
this.reconnectAttempts = 0;
break;
case "GUILD_CREATE": {
const guildOk = this.guildTracked(d.id);
if (guildOk && Array.isArray(d.presences)) {
for (const p of d.presences) {
if (p?.user?.id) this.applyPresence(p as RawPresence, false);
}
}
break;
}
case "PRESENCE_UPDATE":
if (this.guildTracked(d.guild_id) && d?.user?.id) {
this.applyPresence(d as RawPresence, true);
}
break;
}
}
private guildTracked(guildId: string | undefined): boolean {
const raw = (this.env.TRACKED_GUILD_IDS || "").trim();
if (!raw) return true; // empty == track every guild the bot can see
if (!guildId) return false;
return raw.split(",").map((s) => s.trim()).includes(guildId);
}
private applyPresence(raw: RawPresence, broadcast: boolean): void {
const presence = buildPresence(raw);
this.presences.set(presence.user_id, presence);
if (broadcast) this.broadcast(presence);
}
// ---- heartbeat / identify / resume -----------------------------------
private startHeartbeat(interval: number): void {
if (this.heartbeatTimer) clearInterval(this.heartbeatTimer);
this.heartbeatTimer = setInterval(() => {
if (!this.heartbeatAcked) {
// Zombied connection — force a reconnect.
this.reconnect(true);
return;
}
this.heartbeatAcked = false;
this.sendHeartbeat();
}, interval);
}
private sendHeartbeat(): void {
this.send({ op: Op.Heartbeat, d: this.seq });
}
private sendIdentify(): void {
this.send({
op: Op.Identify,
d: {
token: this.env.DISCORD_BOT_TOKEN,
intents: INTENTS,
properties: { os: "linux", browser: "dough-restful", device: "dough-restful" },
presence: { status: "invisible", activities: [], since: 0, afk: false },
},
});
}
private sendResume(): void {
this.send({
op: Op.Resume,
d: { token: this.env.DISCORD_BOT_TOKEN, session_id: this.sessionId, seq: this.seq },
});
}
private send(payload: unknown): void {
try {
this.discord?.send(JSON.stringify(payload));
} catch {
/* socket gone; close handler will reconnect */
}
}
// ---- reconnection ----------------------------------------------------
private onDiscordClose(code: number, _reason: string): void {
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
this.heartbeatTimer = null;
}
this.discord = null;
// 4004/4010/4011/4013/4014 = fatal (bad token/intents) — don't hammer.
const fatal = [4004, 4010, 4011, 4012, 4013, 4014].includes(code);
if (fatal) {
this.sessionId = null;
this.seq = null;
return;
}
this.scheduleReconnect();
}
private scheduleReconnect(): void {
this.reconnectAttempts++;
const delay = Math.min(30_000, 1000 * 2 ** Math.min(this.reconnectAttempts, 5));
setTimeout(() => this.ensureConnected(), delay + Math.random() * 1000);
}
private reconnect(resumable: boolean): void {
if (!resumable) {
this.sessionId = null;
this.seq = null;
}
try {
this.discord?.close(4000, "reconnecting");
} catch {
/* ignore */
}
this.discord = null;
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
this.heartbeatTimer = null;
}
setTimeout(() => this.ensureConnected(), 500);
}
// ---- browser client sockets (Lanyard protocol) -----------------------
private handleClientUpgrade(req: Request): Response {
if (req.headers.get("Upgrade") !== "websocket") {
return new Response("expected websocket", { status: 426 });
}
const pair = new WebSocketPair();
const client = pair[0];
const server = pair[1];
server.accept();
this.clients.set(server, { all: false, ids: new Set() });
server.send(JSON.stringify({ op: 1, d: { heartbeat_interval: CLIENT_HEARTBEAT_INTERVAL } }));
server.addEventListener("message", (e) => this.onClientMessage(server, e));
server.addEventListener("close", () => this.clients.delete(server));
server.addEventListener("error", () => this.clients.delete(server));
// Make sure the gateway is alive once someone is listening.
this.ensureConnected();
return new Response(null, { status: 101, webSocket: client });
}
private onClientMessage(socket: WebSocket, e: MessageEvent): void {
let msg: any;
try {
msg = JSON.parse(typeof e.data === "string" ? e.data : "");
} catch {
socket.close(4006, "invalid_payload");
return;
}
if (msg.op === 3) return; // client heartbeat — nothing to ack
if (msg.op === 2) {
const d = msg.d || {};
const sub: ClientSub = { all: false, ids: new Set() };
if (d.subscribe_to_all === true) {
sub.all = true;
} else if (typeof d.subscribe_to_id === "string") {
sub.ids.add(d.subscribe_to_id);
} else if (Array.isArray(d.subscribe_to_ids)) {
for (const id of d.subscribe_to_ids) if (typeof id === "string") sub.ids.add(id);
} else {
socket.close(4005, "requires_data_object");
return;
}
this.clients.set(socket, sub);
this.sendInitState(socket, sub, typeof d.subscribe_to_id === "string" ? d.subscribe_to_id : null);
return;
}
socket.close(4004, "unknown_opcode");
}
private sendInitState(socket: WebSocket, sub: ClientSub, singleId: string | null): void {
let data: unknown;
if (singleId) {
data = this.presences.get(singleId) ?? offlinePresence(singleId);
} else if (sub.all) {
data = Object.fromEntries(this.presences);
} else {
const map: Record<string, UnifiedPresence> = {};
for (const id of sub.ids) map[id] = this.presences.get(id) ?? offlinePresence(id);
data = map;
}
socket.send(JSON.stringify({ op: 0, seq: ++this.dispatchSeq, t: "INIT_STATE", d: data }));
}
private broadcast(presence: UnifiedPresence): void {
const payload = JSON.stringify({
op: 0,
seq: ++this.dispatchSeq,
t: "PRESENCE_UPDATE",
d: presence,
});
for (const [socket, sub] of this.clients) {
if (sub.all || sub.ids.has(presence.user_id)) {
try {
socket.send(payload);
} catch {
this.clients.delete(socket);
}
}
}
}
}

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/* =====================================================================
* index.ts Worker entry: HTTP router + cron keepalive.
*
* Routes
* GET / service info
* GET /v1/users/:id unified (presence + profile + badges)
* GET /v1/users/:id/presence presence only
* GET /v1/users/:id/profile profile + badges only
* GET /socket WebSocket (Lanyard protocol)
*
* The Durable Object is a singleton ("gateway") holding the Discord socket.
* ===================================================================== */
import type { ApiEnvelope, Env, UnifiedPresence, UnifiedRecord } from "./types";
import { getProfile } from "./profile";
import { GatewayManager } from "./gateway";
export { GatewayManager };
const CORS = {
"Access-Control-Allow-Origin": "*",
"Access-Control-Allow-Methods": "GET, OPTIONS",
"Access-Control-Allow-Headers": "Content-Type",
};
function json<T>(body: ApiEnvelope<T>, status = 200): Response {
return new Response(JSON.stringify(body), {
status,
headers: { "Content-Type": "application/json", "Cache-Control": "no-store", ...CORS },
});
}
function gatewayStub(env: Env): DurableObjectStub {
return env.GATEWAY.get(env.GATEWAY.idFromName("gateway"));
}
async function fetchPresence(env: Env, id: string): Promise<UnifiedPresence | null> {
const res = await gatewayStub(env).fetch(`https://do/presence/${id}`);
if (!res.ok) return null;
const body = (await res.json()) as { monitored: boolean; presence: UnifiedPresence | null };
return body.presence;
}
const ID_RE = /^\d{16,21}$/;
export default {
async fetch(req: Request, env: Env, ctx: ExecutionContext): Promise<Response> {
if (req.method === "OPTIONS") return new Response(null, { headers: CORS });
const url = new URL(req.url);
const path = url.pathname.replace(/\/+$/, "") || "/";
// ---- WebSocket ----
if (path === "/socket" || path === "/ws") {
return gatewayStub(env).fetch(new Request("https://do/ws", req));
}
if (path === "/") {
return json({
success: true,
data: {
service: "dough-restful",
description: "Combined Discord presence + profile/badges API.",
endpoints: ["/v1/users/:id", "/v1/users/:id/presence", "/v1/users/:id/profile", "/socket"],
} as any,
});
}
// ---- /v1/users/:id[/presence|/profile] ----
const m = path.match(/^\/v1\/users\/(\d{1,32})(?:\/(presence|profile))?$/);
if (m) {
const id = m[1];
const sub = m[2];
if (!ID_RE.test(id)) {
return json({ success: false, error: { code: "invalid_id", message: "Not a Discord snowflake." } }, 400);
}
if (sub === "presence") {
const presence = await fetchPresence(env, id);
if (!presence) {
return json({ success: false, error: { code: "not_monitored", message: "User shares no monitored guild with the bot." } }, 404);
}
return json<UnifiedPresence>({ success: true, data: presence });
}
if (sub === "profile") {
const profile = await getProfile(env, id);
if (!profile) {
return json({ success: false, error: { code: "not_found", message: "User not found." } }, 404);
}
return json({ success: true, data: profile as any });
}
// Unified record: profile (REST) + presence (gateway), in parallel.
const [profile, presence] = await Promise.all([getProfile(env, id), fetchPresence(env, id)]);
if (!profile) {
return json({ success: false, error: { code: "not_found", message: "User not found." } }, 404);
}
const record: UnifiedRecord = {
user: profile.user,
presence,
badges: profile.badges,
connected_accounts: profile.connected_accounts,
updated_at: Date.now(),
source: { presence: presence ? "gateway" : "none", profile: profile.source },
};
return json<UnifiedRecord>({ success: true, data: record });
}
return json({ success: false, error: { code: "not_found", message: "Unknown route." } }, 404);
},
// Cron keepalive — make sure the gateway DO is connected.
async scheduled(_event: ScheduledController, env: Env, _ctx: ExecutionContext): Promise<void> {
await gatewayStub(env).fetch("https://do/connect");
},
};

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/* =====================================================================
* presence.ts turn a raw Discord gateway presence into UnifiedPresence.
* ===================================================================== */
import type { DiscordStatus, UnifiedCustomStatus, UnifiedPresence, UnifiedSpotify } from "./types";
import { emojiUrl } from "./discord/constants";
export interface RawPresence {
user: { id: string };
status?: DiscordStatus;
activities?: any[];
client_status?: { desktop?: string; mobile?: string; web?: string };
}
function spotifyArt(largeImage: string | undefined): string | null {
if (!largeImage) return null;
// Spotify activity asset looks like "spotify:ab67616d00...".
const id = largeImage.startsWith("spotify:") ? largeImage.slice("spotify:".length) : largeImage;
return `https://i.scdn.co/image/${id}`;
}
function extractSpotify(activities: any[]): UnifiedSpotify | null {
const a = activities.find((x) => x && x.type === 2 && x.name === "Spotify" && x.sync_id);
if (!a) return null;
return {
track_id: a.sync_id ?? null,
song: a.details ?? "",
artist: a.state ?? "",
album: a.assets?.large_text ?? "",
album_art_url: spotifyArt(a.assets?.large_image),
timestamps: a.timestamps
? { start: a.timestamps.start ?? null, end: a.timestamps.end ?? null }
: null,
};
}
function extractCustomStatus(activities: any[]): UnifiedCustomStatus | null {
const c = activities.find((x) => x && x.type === 4);
if (!c) return null;
const text: string | null = c.state ?? null;
const e = c.emoji;
const hasEmoji = e && (e.id || e.name);
if (!text && !hasEmoji) return null;
return {
text,
emoji: hasEmoji
? {
id: e.id ?? null,
name: e.name ?? null,
animated: !!e.animated,
url: e.id ? emojiUrl(e.id, !!e.animated) : null,
}
: null,
};
}
export function buildPresence(raw: RawPresence): UnifiedPresence {
const activities = Array.isArray(raw.activities) ? raw.activities : [];
const status: DiscordStatus = raw.status ?? "offline";
const cs = raw.client_status || {};
const spotify = extractSpotify(activities);
return {
user_id: raw.user.id,
status,
online: status !== "offline",
platform: {
desktop: !!cs.desktop,
mobile: !!cs.mobile,
web: !!cs.web,
},
activities,
custom_status: extractCustomStatus(activities),
listening_to_spotify: !!spotify,
spotify,
updated_at: Date.now(),
};
}
/** Presence for someone we can't see on the gateway (offline placeholder). */
export function offlinePresence(userId: string): UnifiedPresence {
return {
user_id: userId,
status: "offline",
online: false,
platform: { desktop: false, mobile: false, web: false },
activities: [],
custom_status: null,
listening_to_spotify: false,
spotify: null,
updated_at: Date.now(),
};
}

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/* =====================================================================
* profile.ts build the UnifiedUser + badges + connections.
*
* Combines the bot-token /users/:id (basic) with the optional user-token
* /users/:id/profile (rich), merges badges, and caches the result in KV
* because none of this comes over the gateway.
* ===================================================================== */
import type {
Env,
UnifiedBadge,
UnifiedConnectedAccount,
UnifiedUser,
} from "./types";
import {
avatarUrl,
badgeIconUrl,
bannerUrl,
clanBadgeUrl,
decorationUrl,
FLAG_BADGES,
} from "./discord/constants";
import { fetchBotUser, fetchUserProfile, type RawDiscordUser } from "./discord/rest";
export interface ProfileResult {
user: UnifiedUser;
badges: UnifiedBadge[];
connected_accounts: UnifiedConnectedAccount[];
source: "bot" | "user" | "cache";
}
function flagBadges(flags: number): UnifiedBadge[] {
const out: UnifiedBadge[] = [];
for (const [bit, id, description, hash] of FLAG_BADGES) {
if (flags & bit) {
out.push({
id,
description,
icon: hash,
icon_url: badgeIconUrl(hash),
link: null,
source: "flags",
});
}
}
return out;
}
function buildUser(u: RawDiscordUser, bio: string | null, pronouns: string | null): UnifiedUser {
const pg = u.primary_guild;
const clan =
pg && pg.tag && pg.identity_enabled && pg.identity_guild_id
? {
guild_id: pg.identity_guild_id,
tag: pg.tag,
badge: pg.badge ?? null,
badge_url: pg.badge ? clanBadgeUrl(pg.identity_guild_id, pg.badge) : null,
}
: null;
const deco = u.avatar_decoration_data;
return {
id: u.id,
username: u.username,
global_name: u.global_name ?? null,
display_name: u.display_name ?? u.global_name ?? null,
avatar: u.avatar ?? null,
avatar_url: avatarUrl(u.id, u.avatar),
banner: u.banner ?? null,
banner_url: bannerUrl(u.id, u.banner ?? null),
accent_color: u.accent_color ?? null,
avatar_decoration: deco
? { asset: deco.asset, sku_id: deco.sku_id ?? null, url: decorationUrl(deco.asset) }
: null,
clan,
collectibles: (u.collectibles as Record<string, unknown> | null) ?? null,
bio,
pronouns,
};
}
function cacheKey(id: string): string {
return `profile:${id}`;
}
/** Build profile from Discord, with a KV read-through cache. */
export async function getProfile(env: Env, id: string): Promise<ProfileResult | null> {
const cached = await env.PROFILE_CACHE.get(cacheKey(id), "json");
if (cached) {
const c = cached as Omit<ProfileResult, "source">;
return { ...c, source: "cache" };
}
const result = await buildFreshProfile(env, id);
if (!result) return null;
const ttl = Math.max(60, Number(env.PROFILE_CACHE_TTL_SECONDS || "300"));
await env.PROFILE_CACHE.put(
cacheKey(id),
JSON.stringify({
user: result.user,
badges: result.badges,
connected_accounts: result.connected_accounts,
}),
{ expirationTtl: ttl }
);
return result;
}
async function buildFreshProfile(env: Env, id: string): Promise<ProfileResult | null> {
// Rich path first (if user token present); fall back to bot-only.
const profile = await fetchUserProfile(env, id);
if (profile && profile.user) {
const u = profile.user;
const bio = profile.user_profile?.bio ?? u.bio ?? null;
const pronouns = profile.user_profile?.pronouns ?? null;
const badges: UnifiedBadge[] = [];
// Flag badges from the user object (so classic badges are always present).
badges.push(...flagBadges(u.public_flags ?? u.flags ?? 0));
// Rich badges (Nitro/boost/quest/orb/gifting…) from the profile.
for (const b of profile.badges ?? []) {
if (badges.some((x) => x.id === b.id)) continue;
badges.push({
id: b.id,
description: b.description,
icon: b.icon,
icon_url: badgeIconUrl(b.icon),
link: b.link ?? null,
source: "profile",
});
}
const connected: UnifiedConnectedAccount[] = (profile.connected_accounts ?? []).map((c) => ({
type: c.type,
id: c.id,
name: c.name,
verified: !!c.verified,
}));
return { user: buildUser(u, bio, pronouns), badges, connected_accounts: connected, source: "user" };
}
// Bot-only fallback.
const u = await fetchBotUser(env, id);
if (!u) return null;
return {
user: buildUser(u, null, null),
badges: flagBadges(u.public_flags ?? u.flags ?? 0),
connected_accounts: [],
source: "bot",
};
}

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/* =====================================================================
* types.ts the unified response schema.
*
* This is a NEW combined shape (not Lanyard- or dstn.to-identical): one
* object carries live presence (gateway) + profile/badges (REST). Fields
* that require the optional user token are null when running bot-only.
* ===================================================================== */
export interface Env {
GATEWAY: DurableObjectNamespace;
PROFILE_CACHE: KVNamespace;
DISCORD_BOT_TOKEN: string;
/** Optional self-bot token for rich profile data. Off by default. */
DISCORD_USER_TOKEN?: string;
DISCORD_API_VERSION?: string;
TRACKED_GUILD_IDS?: string;
PROFILE_CACHE_TTL_SECONDS?: string;
}
export type DiscordStatus = "online" | "idle" | "dnd" | "offline";
export interface UnifiedAvatarDecoration {
asset: string;
sku_id: string | null;
url: string;
}
export interface UnifiedClanTag {
guild_id: string;
tag: string;
badge: string | null;
badge_url: string | null;
}
export interface UnifiedBadge {
/** Discord badge id, e.g. "hypesquad_house_3", "orb_profile_badge". */
id: string;
description: string;
/** CDN icon hash (badge-icons) when known. */
icon: string | null;
icon_url: string | null;
link: string | null;
/** Where the badge came from: classic public-flag, or the rich profile. */
source: "flags" | "profile";
}
export interface UnifiedConnectedAccount {
type: string;
id: string;
name: string;
verified: boolean;
}
export interface UnifiedUser {
id: string;
username: string;
global_name: string | null;
display_name: string | null;
avatar: string | null;
avatar_url: string;
banner: string | null;
banner_url: string | null;
accent_color: number | null;
avatar_decoration: UnifiedAvatarDecoration | null;
clan: UnifiedClanTag | null;
/** Raw collectibles blob (nameplate, etc.) passed through as-is. */
collectibles: Record<string, unknown> | null;
/** Rich profile only (needs user token); null otherwise. */
bio: string | null;
pronouns: string | null;
}
export interface UnifiedSpotify {
track_id: string | null;
song: string;
artist: string;
album: string;
album_art_url: string | null;
timestamps: { start: number | null; end: number | null } | null;
}
export interface UnifiedCustomStatus {
text: string | null;
emoji: { id: string | null; name: string | null; animated: boolean; url: string | null } | null;
}
export interface UnifiedPresence {
user_id: string;
status: DiscordStatus;
online: boolean;
platform: { desktop: boolean; mobile: boolean; web: boolean };
/** Plain Discord activities array (custom status / type-4 stripped out). */
activities: any[];
custom_status: UnifiedCustomStatus | null;
listening_to_spotify: boolean;
spotify: UnifiedSpotify | null;
updated_at: number;
}
export interface UnifiedRecord {
user: UnifiedUser;
/** null when the user shares no monitored guild with the bot. */
presence: UnifiedPresence | null;
badges: UnifiedBadge[];
connected_accounts: UnifiedConnectedAccount[];
updated_at: number;
source: {
presence: "gateway" | "none";
profile: "bot" | "user" | "cache";
};
}
export interface ApiEnvelope<T> {
success: boolean;
data?: T;
error?: { code: string; message: string };
}

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{
"compilerOptions": {
"target": "ES2022",
"module": "ES2022",
"moduleResolution": "Bundler",
"lib": ["ES2022"],
"types": ["@cloudflare/workers-types"],
"strict": true,
"noUnusedLocals": false,
"noUnusedParameters": false,
"skipLibCheck": true,
"esModuleInterop": true,
"forceConsistentCasingInFileNames": true,
"isolatedModules": true,
"noEmit": true
},
"include": ["src/**/*.ts"]
}

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{
// dough-restful — Discord presence + profile API on one Worker.
// Docs: https://developers.cloudflare.com/workers/wrangler/configuration/
"$schema": "node_modules/wrangler/config-schema.json",
"name": "dough-restful",
"main": "src/index.ts",
"compatibility_date": "2024-09-23",
"account_id": "f87ee4b9600f437b8da1104d077418c3",
// nodejs_compat is not required; we only use Web/Workers APIs.
"observability": { "enabled": true },
// ---- Durable Object: single instance holds the Discord gateway socket ----
"durable_objects": {
"bindings": [
{ "name": "GATEWAY", "class_name": "GatewayManager" }
]
},
"migrations": [
{ "tag": "v1", "new_classes": ["GatewayManager"] }
],
// ---- KV: cache for profile/badge data (not available over the gateway) ----
// Create with: wrangler kv namespace create PROFILE_CACHE
// then paste the returned id below.
"kv_namespaces": [
{ "binding": "PROFILE_CACHE", "id": "REPLACE_WITH_KV_ID" }
],
// ---- Cron: nudge the Durable Object so the gateway stays connected ----
"triggers": {
"crons": ["*/2 * * * *"]
},
// Non-secret vars. Secrets (tokens) are set via `wrangler secret put`.
"vars": {
"DISCORD_API_VERSION": "10",
// Comma-separated guild IDs the bot is in that you want monitored.
// Leave empty to monitor every guild the bot can see.
"TRACKED_GUILD_IDS": "",
"PROFILE_CACHE_TTL_SECONDS": "300"
}
}